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このコンテンツは、現在この言語でご利用いただけません (日本語)

#10

斷點 BREAKER:INITIATING

白紹廷、劉潔昕、陳佩霞、李筠

Breaker 是一款 3D 横向卷軸解謎遊戲,以平台跳躍和與場景物件的互動作為主要的解謎方式。 透過機器人角色的放電能力與關卡中的機關互動、躲避敵人的追捕,在橫向捲軸的遊戲框架下,透過 3D 場景展示更多遊玩機制的可能性,並跳脫 2D 的空間思考框架,強調環境的氛圍渲染和流暢的遊玩體驗。 Breaker is a 3D side-scrolling puzzle game that utilizes platform jumping and interaction with environmental objects as the primary puzzle-solving mechanics. Players control the robot character's electric ability to interact with mechanisms in the game world, avoid enemies, and navigate through the side-scrolling levels. The use of a 3D environment allows for more gameplay mechanics to be introduced and explored within the side-scrolling structure. This also provides a more immersive gaming experience, with attention paid to atmospheric rendering and smooth gameplay. “Breaker” breaks away from the traditional 2D spatial concept and offers a fresh perspective on puzzle-solving game.