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#15

破浪前行 - Breaking the Waves

林家寧, 吳柏新 - LIN,JIA -NING, Wu BO XIN

這是一個為了改善注意力缺陷過動症(ADHD)而設計的遊具,靈感來源是自己也有嚴重的注意力不集中,不單也是自己,同時也是當前數位時代的通病,因此我們將設計聚焦於遊戲體驗上,造型以極簡化的設計,避免患者因過於花俏的設計造成分心,將更多的設計的重點在整個遊戲的體驗,以改善ADHD、注意力不足以及科技冷漠等問題。 實驗了許多形式的遊戲面板,最後選擇了波浪,因為波浪在心理學上有使人心情平靜、緩和的效果,使用波浪對於過動型的ADHD的孩童來說也是非常理想的選擇,且波浪使球在上方滾動時產生不確定性,讓遊玩的過程具有期待性,這樣子的遊戲體驗不僅能夠訓練玩家在遊玩時的專注度,同時增加遊戲的挑戰性,使人與人之間可以體驗競賽互動的樂趣,因為我們不只想要改善注意力不集和ADHD,也想解決當前時代中沉迷網路和科技冷漠的問題! - This is a playground designed to address Attention Deficit Hyperactivity Disorder (ADHD), inspired by my own struggles with severe attention deficit. It's not just a personal issue but a common problem in the current digital age. Therefore, our design focuses on the gaming experience, with a minimalist approach to prevent distractions caused by overly elaborate designs. We aim to enhance the overall gaming experience to improve ADHD, attention deficit, and technological detachment. After experimenting with various forms of game panels, we ultimately chose the wave design. Waves have a calming effect in psychology, making them an ideal choice for hyperactive children with ADHD. The unpredictability introduced by the waves as the ball rolls on top creates anticipation in gameplay. This kind of gaming experience not only trains players' concentration but also adds challenge to the game, allowing people to experience the joy of competitive interaction. We aim to address not only ADHD and attention deficit but also the issues of internet addiction and technological detachment prevalent in our current era!