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#10

腦!Don't be Emo!青少年情緒知識教育桌遊 - Now!Don't be Emo!-Adolescent Emotional Literacy Education Board Game

羅雨萱, 陳哲旭, 閻彤 - LO,YU-SYUAN, CHEN,CHE-HSU, YEN,TONG

這是一款以青少年情緒知識教育為主題的桌遊,在情緒議題漸趨重要的社會下,期望在教育階段加深情緒的知識觀念,以大富翁遊戲做改良,玩家須抽取卡牌、轉動數值,累積快樂化學物質徽章,避免陷入負面狀態。希望讓玩家在遊戲過程中了解當情緒發生時大腦在做什麼、人體會分泌哪些化學物質,同時學習緩解情緒波動的方法和原理,透過桌遊達到教育和玩樂合一的目的。 - This is a tabletop game themed around adolescent emotional knowledge education. With the growing importance of emotional issues in society, it aims to deepen emotional awareness during the educational phase. Based on the Monopoly game, players draw cards and spin values to accumulate badges of happiness-inducing chemicals, avoiding negative states. The goal is to help players understand what the brain is doing and what chemicals are being released when emotions occur. Simultaneously, they learn methods and principles to alleviate emotional fluctuations. Through the tabletop game, the aim is to achieve a blend of education and entertainment.