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๋ณธ ์ปจํ…์ธ ๋Š” ํ˜„์žฌ ๊ท€ํ•˜์˜ ์–ธ์–ด๋กœ ์ œ๊ณต๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค (ํ•œ๊ตญ์–ด)
ๆ‹พๆ„

ๆ‹พๆ„

ไฝ›ๅ…‰ๅคงๅญธ ็”ขๅ“่ˆ‡ๅช’้ซ”่จญ่จˆๅญธ็ณป

ๆ‹พๆ„

ไฝ›ๅ…‰ๅคงๅญธ ็”ขๅ“่ˆ‡ๅช’้ซ”่จญ่จˆๅญธ็ณป

์ „์‹œ ์†Œ๊ฐœ

ๆ•ดๅˆ็ง‘ๆŠ€่ˆ‡ไบบๆ–‡็คพๆœƒ่—่ก“ๆ•™่‚ฒ๏ผŒไปฅไบบๆ–‡ใ€่จญ่จˆ็‚บๅŸบ็คŽ๏ผŒ้›ป่…ฆใ€็ง‘ๆŠ€็‚บๅช’้ซ”๏ผŒ็พŽๅญธใ€ๅ•†ๅญธ็‚บๅฐŽๅ‘๏ผŒๆ•ดๅˆๅ‰ตๆ„่จญ่จˆใ€้›ป่…ฆ็ง‘ๆŠ€ๅ’Œ็พŽๅญธ่กŒ้Šท็ญ‰๏ผŒๅฑ•ๅ‡บๅ‰ตๆ„็”ขๅ“ใ€ๅคšๅช’้ซ”้›ป่…ฆๅ‹•็•ซ่ˆ‡็›ธ้—œ็”ขๅ“ๅ’Œๅช’้ซ”ๆ•ดๅˆไน‹ๆ‡‰็”จ๏ผŒๅฑ•่ฆฝไธป่ฆ–่ฆบ่จญ่จˆ๏ผŒ่žๅ…ฅๅ‹•็ทš่ฆ็•ซไธญ๏ผŒไธฆ่žๅˆๅฑ•ๅ ดๅˆ†ๅ€่จญ่จˆ๏ผš็”ขๅ“่ˆ‡ๅช’้ซ”่จญ่จˆไฝœๅ“ๅฑ•็คบใ€VRไบ’ๅ‹•็ฉบ้–“่จญ่จˆ็ญ‰ๅ€ๅŸŸใ€‚ๅฑ•ๅ ดๅ…งๆไพ›ไฝœๅ“ไป‹็ดน่žขๅน•๏ผŒๆป‘ๅ‹•่žขๅน•ๅณๅฏๅผ•ๅฐŽ่ง€่€…้Š่ฆฝๅฑ•ๅ€ใ€‚ๅฑ•ๅ ดๅ…งไฝฟ็”จ็š„ๅฑ•็คบๆžถ๏ผŒๆŽก็”จๅฏ้‡่ค‡ๅˆฉ็”จ็š„้‡‘ๅฑฌ้…ไปถใ€ๆœจ้ ญ้š”ๆฟ๏ผŒไปฅๅฏๅ‚ณๆ‰ฟ็š„็’ฐไฟๅฑ•ๆžถ็‚บไธป๏ผŒๅ‰ต้€ ่ƒฝๅพช็’ฐไฝฟ็”จ็š„ๅฑ•ๅ ด็ฉบ้–“่จญ่จˆใ€‚ๆœฌๆฌก็š„ๅ…งๅฎน่ทจ่ถณๅœจ็”ขๅ“่ˆ‡ๅช’้ซ”๏ผŒๅˆ†็‚บๅ…ญๅคง้กžไฝœๅ“๏ผŒๅˆ†ๅˆฅ็‚บ็”ขๅ“ใ€ๅช’้ซ”ใ€ๅฎ—ๆ•™ใ€APPใ€็นชๆœฌใ€VR็‚บๆญคๆฌกๅฑ•่ฆฝไฝœๅ“ๅˆ†้กžใ€‚ Integrating technology and humanities, society and art education, based on humanities and design, computer and technology as the media, aesthetics and business as the orientation, integrating creative design, computer technology and aesthetics marketing, etc., exhibiting creative products, multimedia computer animation and related products The application of integration with the media, the main visual design of the exhibition, integrated into the moving line planning, and the integration of the exhibition zoning design: product and media design works display, VR interactive space design and other areas. An introduction screen is provided in the exhibition hall, and swiping the screen can guide the audience to visit the exhibition area. The display racks used in the exhibition hall use reusable metal fittings and wooden partitions, and mainly use environmentally friendly exhibition racks that can be inherited to create a recyclable exhibition space design. The content of this exhibition covers products and media, and is divided into six categories of works, namely products, media, religion, APP, picture books, and VR.

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