2012 –
感光相紙輸出
虛擬暗房生成的感光影像
著迷於二〇年代出現的感光影像(photograms),湯瑪斯.魯夫決定探索這個無相機相片的類型,並發展自己的當代版本。因為對類比式感光影像的限制感到困擾―一次只能產生一張影像,不能任意放大,也無法上色―他利用虛擬暗房模擬實物直接在感光紙上曝光的效果。藉此,他就能將 3D 程式生成的物件(透鏡、棍棒、螺旋體、紙帶、球體等)放到或覆蓋於數位紙上並調整其位置,同時在部份作品中,使用有色光進行曝光。這個方式讓他能在虛擬空間中,控制物件在背景投影的效果,並以任意大小輸出電腦生成的影像。如此一來,透過屬於自身時代的適切技術,他成功將二〇年代無相機攝影、以光產生影像的前衛概念與美學帶入二十一世紀。
2012 –
Chromogenic print
"photograms" generated in a virtual darkroom
Fascinated by photograms from the 1920s, Thomas Ruff decided toexplore the genre and develop his own contemporary version of these camera-less photographs. Since the artist was disturbed by the limitations of analog photograms – an image can only be produced once and cannot be enlarged at will, and color is also not possible – he used a virtual darkroom to create a simulation of the direct exposure of objects on light-sensitive paper. In this, he could lay objects (lenses, rods, spirals, paper strips, spheres, and other things) generated by a 3D program on or over a sheet of digital paper, correct their position and, in some cases, expose them to colored light. This enabled him to control the projection of the objects on the background in the virtual space and print the image rendered by the computer in any size he wanted. In this way, he succeeded in transferring the idea and aesthetics of the pioneers of the "camera-less photography" of the 1920s to generate images with light into the twenty-first century using a technique appropriate to his own time.